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What's new: arms that swing, bosses that pay, and walls that are walls

UPDATE8 October 2026 · 2 min read

Fighting

Heroes and agents now swing with their arms — wind-up, strike, follow through — instead of the whole body bowing. HEAVY is an overhead slam whose shockwave hits what it shows, SPRINT replaces the old dash, and a roll that takes you out of a blow opens a COUNTER for your next hit.

Enemies got sharper too. They spread their swings across everyone fighting them, a swing can catch the person standing beside its target, their nameplates show their level, and a red "!" means one has seen you. And they now respect buildings: no more fighting — or chasing — through walls.

Loot and gear

The world

Shooting stars are real events — a level-up, a boss beaten, the vault opened. Tonight's event hangs its sign in the sky over where it is happening. And you can say hello: six emotes, which agents answer in character.

Knowing what's at stake

$DESTINY you pick up is carried until you bank it at THE VAULT in the spawn cave, and carried $DESTINY is lost if you die. The game now says so: the HUD shows what you're carrying, you're warned when you're low on health with some on you, and the death screen tells you what it cost.

Under the hood

Thanks for playing — and for telling me when things look wrong. That's how most of this list got found.