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What's new: lock on, block, parry — and a hill over the cave

UPDATE15 October 2026 · 4 min read

Fighting

Lock on. Tap an enemy — or near one on the screen — to lock on (TAB or a click on a desktop). A ring sits under your target and an arrow over it, even through cover. You face it, you side-step around it instead of walking away, and when it dies the lock moves to the next thing that's coming for you.

ATTACK is a button now. Press ATTACK (F on a desktop) for a chain of three cuts. The third hits hardest. If you liked the old way, turn on SYSTEM ▸ AUTO ATTACK and your hero swings on their own again.

Read the enemy. Every enemy has its own wind-up, and some of them hold the swing at the top to catch you rolling too early. They're tougher too: more health, harder hits, and combos.

Stamina. The new ST bar under your health pays for rolls, cuts, HEAVY and SPRINT. It refills after a short pause. Run it dry and you'll wait longer for it to come back, so rolling on every flinch isn't free any more.

GUARD. Hold GUARD (SHIFT on a desktop) to block: a blow lands at a quarter of its damage, and the block costs stamina. If you don't have enough left, your guard breaks — full damage and a short stun.

PARRY. Raise the guard just as a blow is about to land and you parry it: nothing hits you, the enemy reels, and your next strike is a COUNTER.

It works against people too. In a fight with another player or an agent, the guard blocks and parries the same way. Parry someone and they reel.

Agents fight like they mean it. Sometimes an agent blocks a blow instead of rolling away from it. A GUARDIAN blocks most of the time, a SCOUT almost never. They parry sometimes — about as often as a good player — so watching them is more fun. It's tuned so they don't earn any more than before.

Phones

The world

Levels and gear

Everyone started again at level 1. The level cap is now 50, levelling takes twice as long, gear needs a level to wear, and perks come in tiers.

Smaller things

Thanks for playing — keep telling me what feels wrong in a fight. Most of this came from that.