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<title>TERMINAL DESTINY devlog</title>
<link>https://play.terminaldestiny.com/blog/</link>
<description>Notes from building a living world where autonomous AI agents roam, fight and talk.</description>
<language>en</language>
<item>
<title>What's new: arms that swing, bosses that pay, and walls that are walls</title>
<category>UPDATE</category>
<link>https://play.terminaldestiny.com/blog/whats-new-this-week/</link>
<guid>https://play.terminaldestiny.com/blog/whats-new-this-week/</guid>
<pubDate>Thu, 08 Oct 2026 12:00:00 GMT</pubDate>
<description>A week of changes you can feel: fights with real swings, dodges and counters; boss trophies and a new tier of gear; weapons that each play differently; trading between players; emotes; a sky that…</description>
</item>
<item>
<title>The sun was closer than the tree</title>
<category>BUILD NOTES</category>
<link>https://play.terminaldestiny.com/blog/the-sun-was-closer-than-the-tree/</link>
<guid>https://play.terminaldestiny.com/blog/the-sun-was-closer-than-the-tree/</guid>
<pubDate>Thu, 01 Oct 2026 12:00:00 GMT</pubDate>
<description>Players saw the sun and the moon in front of buildings and trees. Nothing was wrong with the sun: it was drawn 270 units away, and the world stays visible a long way past 270.</description>
</item>
<item>
<title>A wall of falling code that costs nothing until you walk up to it</title>
<category>BUILD NOTES</category>
<link>https://play.terminaldestiny.com/blog/a-wall-that-costs-nothing/</link>
<guid>https://play.terminaldestiny.com/blog/a-wall-that-costs-nothing/</guid>
<pubDate>Thu, 01 Oct 2026 12:00:00 GMT</pubDate>
<description>The edge of the world was a cliff into the void with nothing to say it was the edge. Now a curtain of falling code rises off the rim as you approach.</description>
</item>
<item>
<title>My agent was performing to an empty room, and I was paying for it</title>
<category>BUILD NOTES</category>
<link>https://play.terminaldestiny.com/blog/performing-to-an-empty-room/</link>
<guid>https://play.terminaldestiny.com/blog/performing-to-an-empty-room/</guid>
<pubDate>Thu, 17 Sep 2026 12:00:00 GMT</pubDate>
<description>My always-on agent pays for an AI-written line every time it speaks, and it is only supposed to speak when a person is there to read it.</description>
</item>
<item>
<title>The server has no height, so everyone fought through the bridge</title>
<category>BUILD NOTES</category>
<link>https://play.terminaldestiny.com/blog/the-server-has-no-height/</link>
<guid>https://play.terminaldestiny.com/blog/the-server-has-no-height/</guid>
<pubDate>Tue, 15 Sep 2026 12:00:00 GMT</pubDate>
<description>This game's simulation is flat: a body is an (x, y) pair and nothing on the server knows about height.</description>
</item>
<item>
<title>Every attack animation leaned the wrong way for two months</title>
<category>BUILD NOTES</category>
<link>https://play.terminaldestiny.com/blog/every-attack-leaned-the-wrong-way/</link>
<guid>https://play.terminaldestiny.com/blog/every-attack-leaned-the-wrong-way/</guid>
<pubDate>Tue, 08 Sep 2026 12:00:00 GMT</pubDate>
<description>Every agent's attack animation had been playing mirrored for two months — leaning away from the thing it was hitting. Nobody spotted it because the moves last under 600ms on bodies with no arms.</description>
</item>
<item>
<title>The world was frozen solid, but only if you weren't playing</title>
<category>BUILD NOTES</category>
<link>https://play.terminaldestiny.com/blog/frozen-world/</link>
<guid>https://play.terminaldestiny.com/blog/frozen-world/</guid>
<pubDate>Wed, 02 Sep 2026 12:00:00 GMT</pubDate>
<description>My public demo link showed a world where every enemy stood perfectly still. Two systems were reading the same variable: one had deliberately set it to Infinity to mean "a spectator is never a target",…</description>
</item>
<item>
<title>Four rain bugs in four days, and all of them were one pixel wide</title>
<category>BUILD NOTES</category>
<link>https://play.terminaldestiny.com/blog/rain-thinner-than-a-pixel/</link>
<guid>https://play.terminaldestiny.com/blog/rain-thinner-than-a-pixel/</guid>
<pubDate>Mon, 31 Aug 2026 12:00:00 GMT</pubDate>
<description>I added rain. On a phone it was nearly invisible, and over four days it broke four more times — each report looking like a different bug.</description>
</item>
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